
Weapon systems at Akiyam
I led an 11-person weapon team on ASSASSIN: The First List, split between artists who modelled weapons and developers who made them work in game. I set the modelling standards (polygon budgets, rig setup, part naming), ran the review step between the two groups, and moved the team's files off Discord to secure cloud storage.
I also pitched a themed DLC weapon pack and balanced it for single-player: higher damage, but scarce ammo and close range, so it works as a panic button rather than replacing the base arsenal. The Venom skin set shown here was designed for that pack and never shipped.
- Role
- Weapon Design Team Lead
- Studio
- Akiyam Solutions
- Team
- 11 people

